Godot Engine through 4.7.2 has a heap out-of-bounds write in the Radiance HDR (.hdr) image decoder (modules/hdr/image_loader_hdr.cpp). The run-length decoding loop expands RLE instructions read from the file into a buffer sized from the image dimensions, witho
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| Vendor | Product | Affected Versions | CPE | Subscribe |
|---|---|---|---|---|
| godotengine | Godot Engine | 3.0.0 ~ 4.7.2 | - |
|
| # | POC Description | Source Link | Shenlong Link |
|---|
No public POC found.
Login to generate AI POC| CVE-2026-110736 | 3.6 LOW | CVE-2026-110736 |
| CVE-2026-110735 | 2.5 LOW | CVE-2026-110735 |
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