Godot Engine 4.7.2 及更早版本中存在一个堆溢出写入漏洞,位于二进制资源加载器模块(core/io/resource_format_binary.cpp 中的 ResourceLoaderBinary::get_unicode_string 函数)。该漏洞的具体机制如下:从资源文件中读取的字符串长度被读入一个带符号的 32 位整数,并与目标缓冲区大小进行有符号比较,以决定是否重新调整缓冲区大小。如果长度为负值,则跳过重新调整大小的步骤;随后,该负值作为无符号字节计数传递给复制例程,在复制过程中该值会
| Vendor | Product | Version Range | Status |
|---|---|---|---|
| godotengine | Godot Engine | 1.0.0≤ 4.7.2 |
affected |
Although we use advanced large model technology, its output may still contain inaccurate or outdated information.Shenlong tries to ensure data accuracy, but please verify and judge based on the actual situation.
| Vendor | Product | Affected Versions | CPE | Subscribe |
|---|---|---|---|---|
| godotengine | Godot Engine | 1.0.0 ~ 4.7.2 | - |
|
| # | POC Description | Source Link | Shenlong Link |
|---|
No public POC found.
Login to generate AI POC| CVE-2026-110736 | 3.6 LOW | Godot 4.7.2前越界读取漏洞 |
| CVE-2026-110734 | 2.5 LOW | Godot Engine 4.7.2前版Hdr解码堆溢出 |
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